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#2983 inline_method (removeMethod default) deletes a method whose body refers to itself without calling it (Scheduler.Later(Ping) method group / nameof(Describe)) → SUCCESS + CS0103; single + column + allFiles + preview silent; lambda self-call () => Pong() correctly refused 3094 (IsMethodDeclarationReference skips every in-body self-reference, IsRecursive checks invocations only)
JoshuaRamirez/RoslynMcpServer
#6 Пожелание - доп поля для базы
sivatorov/Workspace1C
#158 Pause buffering is jittery
FancyFurret/celeste-motion-smoothing
#757 GDD Phase 5 PR 18: close: WebGL frame budget with units, Roadmap, playtest, ruling log
eyalgolan/statecraft-israel
#756 GDD Phase 5 PR 17: art: artillery, armoured car and Arab forces figures, with sensitivity review
#755 GDD Phase 5 PR 16: Unity: the Defence screen without the call-up
#754 GDD Phase 5 PR 15: Unity: the unit card with orders and sim previews
#753 GDD Phase 5 PR 14: Unity: UnitRoster reads State.Units
#752 GDD Phase 5 PR 13: the war objective, its card and the war goldens
#751 GDD Phase 5 PR 12: prisoners: taken by surrender, held, returned in the sourced exchanges
#750 GDD Phase 5 PR 11: the war state drives the rung; call-up retired; ceasefire clock and truces
#749 GDD Phase 5 PR 10: EnemyAI: the Historical script, simple goals, reinforcements
#748 GDD Phase 5 PR 9: artillery's combat role and the armoured car
#747 GDD Phase 5 PR 8: combat: attack orders, resolution, losses, retreat, surrender
#746 GDD Phase 5 PR 7: fortify and hold standing orders
#157 BrokemiaHelper's MoveBlockBarrier is being smoothed incorrectly
#745 GDD Phase 5 PR 6: roads and rail lower the movement cost
#744 GDD Phase 5 PR 5: Move: movement points, terrain cost, stacking, enemy ground
#743 GDD Phase 5 PR 4: the sim reads both sides' sourced starting forces on 15 May 1948
#742 GDD Phase 5 PR 3: recruits who finish training become military units
#741 GDD Phase 5 PR 2: the military unit record and military unit types (no behaviour)
#740 GDD Phase 5 PR 1: the Arab forces' sourced 1948 rows in units_1948.yaml (map only)
#739 GDD Phase 3 PR 8: Unity: the city panel at twelve cities, projects and craftsmen
#738 GDD Phase 3 PR 7: the "absorb immigrants" objective, its card and score
#737 GDD Phase 3 PR 6: one specialised industry, the winery
#736 GDD Phase 3 PR 5: the craftsman and the default that fills jobs
#735 GDD Phase 3 PR 4: city projects: housing types and industry
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